About

My name is Michel Anders and one of my alter egos is a part-time Blender add-on developer and Open Shading Language shader writer.

I am not much of a creative artist but I love to help people with their Blender Python problems or OSL questions in my spare time.

You can contact me by private message on Blender Artists where my nickname is varkenvarken.

4 comments on “About
  1. Arnd Ludwig says:

    Hi Michel

    just a short notice about spelling in your latest swineworld blog entry (Blender Cycles Materials and Textures Cookbook, 3rd edition). I post it here, because I dont’t have a Google or anything account that would let me post there:
    featurmaterials = feature materials
    uxeful = useful
    boom = book
    thexe = these

    Keep on this great blog and your work on blender python. I really liked your book about OSL and would greatly appreciate an updated (ha, meaning: written new from scratch) version of your blender python book. Although I am slowly getting somewhere, it is so hard to scrape all the information necessary from different forums and websites (although blender.stackexchange is really a blessing).

    Thanks for all your work, really inspiring.
    Arnd

  2. Abhinav Chaudhary says:

    Sir,

    It was really great to see so many developments by you in the field of Blender-python. I am a mechanical engineering student & was working on a Fluid-mechanics project in order to examine the turbulent behaviour of water. Thus I have predicted the actual behaviour of water by assigning the properties in FLUID Simulation UI of Blender. Now I want to conduct an experiment in which I will take a real world model & an electronic indicator interfaced with Ubuntu. But the problem is that I can’t take the values of blender ongoing simulation into a python console. So sir please guide me how to take the values into the python console OR if possible please give me the link where can I learn the whole blender python step-by-step so that I can use in my project

    • michel says:

      Hi Abhinav,

      i do not know a way to access the fluid sim results directly from blender. The results are cached on disk however so it might be possible to read those files but i have no idea what the format of the stored data is. Here is a site from someone that created a python program to read those fluid caches for lightwave. That might have information on the file format that you can reuse.

  3. Michele Larini says:

    Hi Michael, I am interested in your SpaceTree Pro addon for Blender but would like to know if the trees created with this addon can then be sold as assets and/or included in more complex 3D sets for sale. I am actually putting the finishing touches to a Castle that I will sell through Daz3D and I need to place some trees and bushes all around so your plugin would really be interesting for me.

    Thanks in advance for your time,
    Michele

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